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  <h2>python/面向对象基础/11-面向对象基础实战之英雄联盟</h2>



  <p class="post-date">2020-12-21</p>
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    <section class="markdown-content"><h1 id="一、定义锐雯类"><a href="#一、定义锐雯类" class="headerlink" title="一、定义锐雯类"></a>一、定义锐雯类</h1><p><img src="http://www.chenyoude.com/Python%E4%BB%8E%E5%85%A5%E9%97%A8%E5%88%B0%E6%94%BE%E5%BC%83/114-%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E5%9F%BA%E7%A1%80%E5%AE%9E%E6%88%98%E4%B9%8B%E8%8B%B1%E9%9B%84%E8%81%94%E7%9B%9F-rw1.png" alt="114-面向对象基础实战之英雄联盟-rw1.png"></p>
<p><img src="http://www.chenyoude.com/Python%E4%BB%8E%E5%85%A5%E9%97%A8%E5%88%B0%E6%94%BE%E5%BC%83/114-%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E5%9F%BA%E7%A1%80%E5%AE%9E%E6%88%98%E4%B9%8B%E8%8B%B1%E9%9B%84%E8%81%94%E7%9B%9F-rw2.png" alt="114-面向对象基础实战之英雄联盟-rw2.png"></p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br></pre></td><td class="code"><pre><span class="line">class Riven:</span><br><span class="line">    camp &#x3D; &#39;Noxus&#39;  # 所有玩家的英雄(锐雯)的阵营都是Noxus;</span><br><span class="line"></span><br><span class="line">    def __init__(</span><br><span class="line">            self,</span><br><span class="line">            nickname,</span><br><span class="line">            aggressivity&#x3D;54,  # 英雄的初始攻击力54;</span><br><span class="line">            life_value&#x3D;414,</span><br><span class="line">            money&#x3D;1001,</span><br><span class="line">            armor&#x3D;3):</span><br><span class="line">        self.nickname &#x3D; nickname  # 为自己的锐雯起个别名;</span><br><span class="line">        self.aggressivity &#x3D; aggressivity  # 英雄都有自己的攻击力;</span><br><span class="line">        self.life_value &#x3D; life_value  # 英雄都有自己的生命值;</span><br><span class="line">        self.money &#x3D; money</span><br><span class="line">        self.armor &#x3D; armor</span><br><span class="line"></span><br><span class="line">    def attack(self, enemy):  # 普通攻击技能，enemy是敌人;</span><br><span class="line">        damage_value &#x3D; self.aggressivity - enemy.armor  # 根据自己的攻击力，攻击敌人就减掉敌人的生命值。</span><br><span class="line">        enemy.life_value -&#x3D; damage_value</span><br></pre></td></tr></table></figure>

<h1 id="二、定义盖伦类"><a href="#二、定义盖伦类" class="headerlink" title="二、定义盖伦类"></a>二、定义盖伦类</h1><p><img src="http://www.chenyoude.com/Python%E4%BB%8E%E5%85%A5%E9%97%A8%E5%88%B0%E6%94%BE%E5%BC%83/114-%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E5%9F%BA%E7%A1%80%E5%AE%9E%E6%88%98%E4%B9%8B%E8%8B%B1%E9%9B%84%E8%81%94%E7%9B%9F-gl1.png" alt="114-面向对象基础实战之英雄联盟-gl1.png"></p>
<p><img src="http://www.chenyoude.com/Python%E4%BB%8E%E5%85%A5%E9%97%A8%E5%88%B0%E6%94%BE%E5%BC%83/114-%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E5%9F%BA%E7%A1%80%E5%AE%9E%E6%88%98%E4%B9%8B%E8%8B%B1%E9%9B%84%E8%81%94%E7%9B%9F-gl2.png" alt="114-面向对象基础实战之英雄联盟-gl2.png"></p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br></pre></td><td class="code"><pre><span class="line">class Garen:  # 定义英雄盖伦的类，不同的玩家可以用它实例出自己英雄;</span><br><span class="line">    camp &#x3D; &#39;Demacia&#39;  # 所有玩家的英雄(盖伦)的阵营都是Demacia;</span><br><span class="line"></span><br><span class="line">    def __init__(</span><br><span class="line">            self,</span><br><span class="line">            nickname,</span><br><span class="line">            aggressivity&#x3D;58,  # 英雄的初始攻击力58...;</span><br><span class="line">            life_value&#x3D;455,</span><br><span class="line">            money&#x3D;100,</span><br><span class="line">            armor&#x3D;10):</span><br><span class="line">        self.nickname &#x3D; nickname  # 为自己的盖伦起个别名;</span><br><span class="line">        self.aggressivity &#x3D; aggressivity  # 英雄都有自己的攻击力;</span><br><span class="line">        self.life_value &#x3D; life_value  # 英雄都有自己的生命值;</span><br><span class="line"></span><br><span class="line">        self.money &#x3D; money</span><br><span class="line">        self.armor &#x3D; armor</span><br><span class="line"></span><br><span class="line">    def attack(self, enemy):  # 普通攻击技能，enemy是敌人;</span><br><span class="line">        damage_value &#x3D; self.aggressivity - enemy.armor  # 根据自己的攻击力，攻击敌人就减掉敌人的生命值。</span><br><span class="line">        enemy.life_value -&#x3D; damage_value</span><br></pre></td></tr></table></figure>

<h1 id="三、定义装备类"><a href="#三、定义装备类" class="headerlink" title="三、定义装备类"></a>三、定义装备类</h1><p><img src="http://www.chenyoude.com/Python%E4%BB%8E%E5%85%A5%E9%97%A8%E5%88%B0%E6%94%BE%E5%BC%83/114-%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E5%9F%BA%E7%A1%80%E5%AE%9E%E6%88%98%E4%B9%8B%E8%8B%B1%E9%9B%84%E8%81%94%E7%9B%9F-zb.png" alt="114-面向对象基础实战之英雄联盟-zb.png"></p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br></pre></td><td class="code"><pre><span class="line">class BlackCleaver:</span><br><span class="line">    def __init__(self, price&#x3D;475, aggrev&#x3D;9, life_value&#x3D;100):</span><br><span class="line">        self.price &#x3D; price</span><br><span class="line">        self.aggrev &#x3D; aggrev</span><br><span class="line">        self.life_value &#x3D; life_value</span><br><span class="line"></span><br><span class="line">    def update(self, obj):</span><br><span class="line">        obj.money -&#x3D; self.price  #减钱</span><br><span class="line">        obj.aggressivity +&#x3D; self.aggrev  #加攻击</span><br><span class="line">        obj.life_value +&#x3D; self.life_value  #加生命值</span><br><span class="line"></span><br><span class="line">    def fire(self, obj):  #这是该装备的主动技能,喷火,烧死对方</span><br><span class="line">        obj.life_value -&#x3D; 1000  #假设火烧的攻击力是1000</span><br></pre></td></tr></table></figure>

<h1 id="四、交互"><a href="#四、交互" class="headerlink" title="四、交互"></a>四、交互</h1><figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br></pre></td><td class="code"><pre><span class="line">r1 &#x3D; Riven(&#39;草丛伦&#39;)</span><br><span class="line">g1 &#x3D; Garen(&#39;盖文&#39;)</span><br><span class="line">b1 &#x3D; BlackCleaver()</span><br><span class="line"></span><br><span class="line">print(r1.aggressivity, r1.life_value, r1.money)  #r1的攻击力,生命值,护甲</span><br><span class="line"></span><br><span class="line">if r1.money &gt; b1.price:</span><br><span class="line">    r1.b1 &#x3D; b1</span><br><span class="line">    b1.update(r1)</span><br><span class="line"></span><br><span class="line">print(r1.aggressivity, r1.life_value, r1.money)  #r1的攻击力,生命值,护甲</span><br><span class="line"></span><br><span class="line">print(g1.life_value)</span><br><span class="line">r1.attack(g1)  #普通攻击</span><br><span class="line">print(g1.life_value)</span><br><span class="line">r1.b1.fire(g1)  #用装备攻击</span><br><span class="line">print(g1.life_value)  #g1的生命值小于0就死了</span><br></pre></td></tr></table></figure>



<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br></pre></td><td class="code"><pre><span class="line">54 414 1001</span><br><span class="line">63 514 526</span><br><span class="line">455</span><br><span class="line">402</span><br><span class="line">-598</span><br></pre></td></tr></table></figure>

<ul>
<li>按照这种思路一点一点的设计类和对象，最终你完全可以实现一个对战类游戏。</li>
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